[image: robynejay]


"A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars. These avatars are usually depicted as textual, two-dimensional, or three-dimensional graphical representations, although other forms are possible (auditory and touch sensations for example). Some, but not all, virtual worlds allow for multiple users.

The computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experiences telepresence to a certain degree.[3] Such modeled worlds may appear similar to the real world or instead depict fantasy worlds. The model world may simulate rules based on the real world or some hybrid fantasy world. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users has ranged from text, graphical icons, visual gesture, sound, and rarely, forms using touch and balance senses."

(Source: Wikipedia)

Slideshare presentation

[source: ialja]

Second Life

"Developed by San Franciso based company Linden Lab, Second Life is an online 3D virtual world currently gaining in popularity around the world.
Second Life allows users or 'residents' to come together to interact, play, learn, do business and communicate in an online environment which is 100% user owned and created. The platform provides tools which allow residents to build their own environments, create highly personalised avatars, clothes, vehicles and all sorts of amazing virtual objects.

Second Life residents can engage in rich, sensory experiences, authentic contexts, activities, and opportunities for reflection that form an exciting new domain for a range of educational applications including distance education, vocational and tertiary education and workplace training."

(Source: Secondlife in Education)

Poised at the Edge of the Unknown in Second Life

A TCC preconference session hosted by Cynthia Calongne, Corwin Carillon and Jeff Hiles.

Sites of interest